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(Redirected from MotoGP 3 (video game))
MotoGP 3 | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Hiroto Sasaki Tetsukazu Nakanishi Rio Hamamoto Go Shiina |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Racing |
Mode(s) | Single player, Multiplayer |
MotoGP 3 (often stylized as MotoGP3) is a Grand Prix motorcycle racing video game developed and published by Namco for the PlayStation 2. Released in 2003, it's the third game in the Namco series, which coincided with the THQ series for a number of years.
- 3Riders
Gameplay[edit]
The gameplay is very similar to past games by Namco, like MotoGP (PS2) and MotoGP 2. MotoGP 3 is based off the 2002 Grand Prix motorcycle racing season, but with the introduction of four stroke bikes, the gameplay has some slight differences. The new 990cc 4-stroke bikes are faster, but tend to be a bit of a handful while the 500cc 2-strokes are less faster but slightly better to handle.
Features[edit]
MotoGP 3 has far more tracks than the previous game, with 15 real world courses which include Phillip Island Grand Prix Circuit, Paul Ricard, Motegi and Mugello. There are also a combination of fantasy layouts which can be as simplistic as a straight line or as complex as having a cross road in it. When starting the game up for the first time, as per usual with Namco MotoGP games, players will be allowed to create a custom rider. After that, they will be brought to the menu screen where they can access a number of options. The first is arcade, where the players can choose the bike they wish to ride as, number of laps, weather, difficulty and settings to do a race. Season mode puts them into a season with any team (depending on difficulty) and the player races on a combination of circuits to try and win the championship. Time Trial is like Arcade, except rather than racing against a number of opponents for a number of laps, they're racing against the clock to try to get the best time for as long as desired. Challenge mode is, as the title suggests, a series of challenges that players can play. They range from beating another rider, riding between cones, setting a specific lap time in Time Trial or winning a race at a specific track. Completing challenges will unlock riders, movies and pictures. Multiplayer allows players to race against their friends, which can be up to four of them, at the same time. Legends mode is, like Time Trial, similar to Arcade mode, except rather than facing riders from 2002, they face riders from past seasons, including the likes of Kevin Schwantz, Wayne Gardner and Mick Doohan to name a few. Then there's Options to make the game to the players liking and a Load/Save section.
Riders[edit]
2002[edit]
Team | Constructor | Machine | No. | Rider 1 | No. | Rider 2 |
---|---|---|---|---|---|---|
Yamaha | Yamaha YZR500 | 6 | Norick Abe | 20 | Pere Riba | |
Honda | Honda NSR500/Honda RC211V | 74 | Daijiro Kato | None | None | |
Yamaha | Yamaha YZR500 | 19 | Olivier Jacque | 56 | Shinya Nakano | |
Kanemoto Racing | Honda | Honda NSR500 | 17 | Jurgen van den Goorbergh | None | None |
Yamaha | Yamaha YZR-M1 | 3 | Max Biaggi | 7 | Carlos Checa | |
MS Aprilia Racing | Aprilia | Aprilia RS Cube | 55 | Régis Laconi | None | None |
Honda | Honda NSR500 | 31 | Tetsuya Harada | None | None | |
Proton KR | Proton KR3 | 9 | Nobuatsu Aoki | 99 | Jeremy McWilliams | |
Yamaha | Yamaha YZR500 | 8 | Garry McCoy | 21 | John Hopkins | |
Honda | Honda RC211V | 11 | Tohru Ukawa | 46 | Valentino Rossi | |
Suzuki | Suzuki GSV-R | 10 | Kenny Roberts Jr | 15 | Sete Gibernau | |
Honda | Honda NSR500/Honda RC211V (Barros Only) | 4 | Alex Barros | 65 | Loris Capirossi |
Legends[edit]
Team | Constructor | Machine | No. | Rider |
---|---|---|---|---|
Yamaha | Yamaha YZR500 | 1 | Wayne Rainey | |
Suzuki | Suzuki RGV500 | 1 | Kevin Schwantz | |
Honda | Honda NSR500 | 1 | Mick Doohan | |
Honda | Honda NSR500 | 1 | Wayne Gardner |
Fantasy[edit]
The game also includes fictional riders based on Namco game franchises. Susumu Hori is only available in the PAL and Japanese version of the game.
Team | Constructor | Machine | No. | Rider |
---|---|---|---|---|
Namco Team | Unknown | Unknown | 0 | Jack Slate |
Namco Team | Unknown | Unknown | 0 | Susumu Hori |
Namco Team | Unknown | Unknown | 76 | Hitomi Yoshino |
Reception[edit]
Reception | ||||||||||||||||||||||||||||||
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The game received 'favorable' reviews according to the review aggregation website Metacritic.[1]MotoGP 3 was successful in Italy: Sony Computer Entertainment Italia reported just under 100,000 sales by March 2004.[12]
References[edit]
- ^ ab'MotoGP 3 for PlayStation 2 Reviews'. Metacritic.
- ^Edge staff (July 2003). 'MotoGP 3 (PS2)'. Edge (125).
- ^'MotoGP 3'. Electronic Gaming Monthly (165): 116. April 2003. Archived from the original on May 6, 2004. Retrieved June 12, 2016.
- ^Kato, Matthew (April 2003). 'Moto GP 3 [sic] (PS2)'. Game Informer (120): 85. Archived from the original on February 23, 2005. Retrieved June 11, 2016.
- ^DJ Dinobot (March 21, 2003). 'Moto GP 3 [sic] Review for PS2 on GamePro.com'. GamePro. Archived from the original on February 1, 2005. Retrieved June 12, 2016.
- ^Gee, Brian (April 2003). 'MotoGP 3 Review'. Game Revolution. Retrieved June 12, 2016.
- ^Winegarner, Tyler (March 20, 2003). 'MotoGP3 Review'. GameSpot. Retrieved June 11, 2016.
- ^Rice, Kevin (April 18, 2003). 'GameSpy: MotoGP3'. GameSpy. Archived from the original on December 16, 2005. Retrieved June 12, 2016.
- ^Valentino, Nick (March 29, 2003). 'MotoGP3 - PS2 - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved June 12, 2016.
- ^Hwang, Kaiser (March 18, 2003). 'MotoGP3'. IGN. Retrieved June 11, 2016.
- ^'MotoGP 3'. Official U.S. PlayStation Magazine: 90. April 2003. Archived from the original on May 6, 2004. Retrieved June 12, 2016.
- ^https://web.archive.org/web/20040823065932/http://www.multiplayer.it/b2b/articoli.php3?id=10959
External links[edit]
- MotoGP 3 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MotoGP_3&oldid=935060402'
MotoGP 14 | |
---|---|
Developer(s) | Milestone |
Publisher(s) | Milestone |
Series | MotoGP |
Platform(s) | Microsoft Windows PlayStation 3 Xbox 360 PlayStation Vita PlayStation 4 |
Release |
|
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
MotoGP 14 is a video game developed by Milestone.
The game was released in 2014 for Microsoft Windows, PlayStation 3, PlayStation Vita and Xbox 360. On 10 June 2014, Milestone announced that the game would be released in North America on 4 November and that Bandai Namco Entertainment would be the distributor for this region.[3]MotoGP 14 was also released on PlayStation 4, and was the first next-generation title developed by Milestone.[4]
The game includes all the teams, riders and circuits from the 2014 MotoGP World Championship and include all 3 classes: Moto3, Moto2 and MotoGP. Building on the foundations of MotoGP 13, the game brings new features including a brand new audio and graphics engine, and revamped physics, aimed at improving upon the shortcomings of MotoGP 13 highlighted by critics and players alike.[5] The development of the game involved over 200 people, and took around a year and a half.[6]
Features[edit]
MotoGP 14 boasts an all new sound engine and graphics engine which allows for improved engine audio as well as revamped graphics, including improvements in lighting and shading.[7]
The game features many single player and multiplayer modes. Single player modes include Time Attack, Grand Prix, Championship, Career and a new Scenario Mode, where players are put into a variety of situations based on past MotoGP events. Career mode is similar to the previous title. The player creates their own rider and starts as a wildcard with the ultimate aim of becoming MotoGP World Champion. Along the way the player manages sponsors and bike upgrades as well as virtual fans and press through social media and interactions.[citation needed]
The game includes both 12 player online and two player local multiplayer. Online game modes include Grand Prix, Championship and Sprint Season. Also included is a mode called Split Battle, where players aim to complete the most number of laps and fastest sector splits in limited time. There is also a mode which offers control of the BMW M4safety car.
Per the calendar, the Laguna Seca race was removed, and a new race was added at Autódromo Termas de Río Hondo.
In October 2014, Donington Park was added as downloadable content.[8]
Reception[edit]
Reception | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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The PC and PlayStation Vita versions received 'generally favorable reviews', while the PlayStation 3, PlayStation 4 and Xbox 360 versions received 'average' reviews, according to the review aggregation website Metacritic.[16][17][18][19][20]
Hardcore Gamer said of the PS4 version, 'With this as the first cross-generational game in the series, it would make sense to start things off right with a killer game. Sadly, that hasn’t quite happened, and the end product doesn’t just amplify existing issues, but brings some new ones to the table as well.'[21]
Everyeye.it summarised the game as a 'Brand new engine and a good balance between simulation and arcade',[citation needed] with SpazioGames concluding that it was 'a major step forward for Milestone. This is undoubtedly one of their most successful works, a mass of content held together by a deep, detailed and difficult-to-master gameplay'.[citation needed] ZTGD said that 'fans of the sport and franchise have a lot great modes to look forward to, with not only single player races but multiplayer also',[citation needed] while PSX-Sense said that 'the graphics aren't as appealing as they should be.'[citation needed]
The game reached number 11 in the UK PS3 sales charts[22] and number 6 in the PS4 charts.[23]
References[edit]
- ^Walker, Richard (30 May 2014). 'MotoGP 14 Dated For June 20th Release'. Xbox Achievements.
- ^Moser, Cassidee (25 August 2014). 'MotoGP 14 Release date announced'. IGN. Retrieved 27 September 2014.
- ^'Bandai Namco Games America Inc. Announces MotoGP™ 14, Developed by Milestone, to arrive in the Americas'(PDF). MotoGP 14. 10 June 2014. Archived from the original(PDF) on 25 June 2014. Retrieved 23 March 2017.
- ^Scammell, David (10 March 2014). 'MotoGP 14 racing onto PS4 in June'. VideoGamer.com. Retrieved 23 March 2017.
- ^Armitage, Hugh (10 March 2014). 'MotoGP 14 brings franchise to next-gen'. Digital Spy. Retrieved 23 March 2017.
- ^Sillis, Ben (10 September 2014). 'MotoGP 14: Get ready for Red Bull Rookies Cup!'. Red Bull. Retrieved 23 March 2017.
- ^'Milestone announces MotoGP 14'(PDF). MotoGP 14. 7 March 2014. Archived from the original(PDF) on 22 April 2014. Retrieved 23 March 2017.
- ^'MotoGp 14'. Milestone srl.
- ^Edwards, Matt (20 June 2004). 'MotoGP 14 review (PlayStation 4)'. Eurogamer.
- ^'MotoGP 14 (PC)'. GamesMaster: 70. September 2014.
- ^Towell, Justin (5 November 2014). 'MotoGP 14 review (PS4)'. GamesRadar. Retrieved 23 March 2017.
- ^'MotoGP 14 (PS4)'. GamesTM (150): 126. August 2014.
- ^'MotoGP 14 (PS4)'. PlayStation Official Magazine – UK: 94. August 2014.
- ^'MotoGP 14 (PS4)'. PlayStation Official Magazine – Australia: 78. September 2014.
- ^'MotoGP 14 Review'. Official Xbox Magazine UK: 89. September 2014.
- ^ ab'MotoGP 14 for PC Reviews'. Metacritic. Retrieved 23 March 2017.
- ^ ab'MotoGP 14 for PlayStation 3 Reviews'. Metacritic. Retrieved 23 March 2017.
- ^ ab'MotoGP 14 for PlayStation 4 Reviews'. Metacritic.
- ^ ab'MotoGP 14 for PlayStation Vita Reviews'. Metacritic. Retrieved 23 March 2017.
- ^ ab'MotoGP 14 for Xbox 360 Reviews'. Metacritic. Retrieved 23 March 2017.
- ^Peeples, Jeremy (11 November 2014). 'Review: MotoGP 14 (PS4)'. Hardcore Gamer. Retrieved 30 November 2014.
- ^'TOP 30 SONY PLAYSTATION 3 (FULL PRICE), WEEK ENDING 21 June 2014'. GFK Chart-Track.
- ^'TOP 10 SONY PLAYSTATION 4, WEEK ENDING 21 June 2014'. GFK Chart-Track.
External links[edit]
- MotoGP 14 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=MotoGP_14&oldid=924626355'